31 OCT · 20:13
Halloween at 20:13
A night in the archive. Locked doors. A message from an account shut down eleven months ago.
See the caseNew Year’s Eve mission · Case 02
The Last Locker
The countdown ended seventeen minutes ago. The station is almost empty when locker 117 clicks open. Inside are six tickets and a recorder playing a conversation none of the crew remembers having together.
Find who prepared locker 117, how six separate voices became one conversation, why every cue ticket points to a member of the crew and whether the reveal corrected the record or crossed another boundary.
The mission
Maya, Rowan, Amara, Leo, Samira and Jamie are leaving a New Year’s event at the old station. Then locker 117 opens without anybody touching it. The recorder inside sounds like the six are planning something together - but different background noises prove the lines did not come from one room.
You play the six heroes and follow three paths: the route to the locker, the construction of the recording and the permission to use the voices. Near the finale, six folded private leads eliminate the last alternatives. The case ends with one factual reconstruction and one difficult team judgement.
Choose your point of view
Open a hero card without leaving the station. Compare how each person investigates before you decide who to play.
Past the last open platform
Somebody prepared the locker before the full crew appeared beneath the main clock. Follow the card access, the service socket and the stored timer - not the loudest suspicion.
How the game works
There is no host, required audio or required app. The recorder is represented by printed transcript strips, cue marks and production records. Three comic scenes open online or from the included one-file offline HTML.
Print pages 1-19 single-sided. Cut the hero cards, six observation slips and six folded private leads. Prepare piles A, B and C without reading the solution.
Read the opening aloud, examine the six cue tickets and share every hero’s investigation question. In a smaller group, one person holds more than one hero.
Use the station plan and timeline, match ticket cues to transcript strips, then compare the public relaunch note with original records. At marked checkpoints, enter the printed passcode to open a comic Scene Unlock online or offline.
Combine all six leads to name the person, method and motive. Decide whether correcting authorship justified making the private test public, then open the 7-page solution file.
Scene Unlocks · online or offline
At three planned moments, the case file gives you a QR code and a passcode. Scan it to open a full-screen comic scene - never a required answer checker.
A QR link only highlights the right locked card. Nothing opens until the group enters the printed passcode.
Every package also contains one self-contained HTML file with the same scenes, images and gates. Open it in any browser, even offline.
All evidence needed to solve the case and the full written solution stay in the PDFs. Scene Unlocks add atmosphere, dialogue and a post-verdict payoff.
Your investigation table
Move the cue tickets beside the transcript strips, mark every confirmed location and challenge the public summary with original sources. No recording, app or hidden-room setup is required.
Case 02 · digital download
The prepared package contains A4 and US Letter files, colour and ink-light editions, a 25-page player file with 19 required pages and six spoiler-free hero stories, a separate 7-page hints and solution file, and a one-file offline HTML containing all three Scene Unlocks.
Digital product · select a marketplace to purchase
The same crew returns
Every case stands alone. Enter the Halloween archive or leave the next holiday file sealed for now.
31 OCT · 20:13
A night in the archive. Locked doors. A message from an account shut down eleven months ago.
See the case
LAST NIGHT · 22:44
On the last night at the resort, the crew finds seven guest wristbands linked to their rooms. No one can agree who wore the extra one.
FESTIVAL · 23:58
Two minutes before midnight, the empty main stage starts a countdown. A locked flight case holds six backstage passes and a scheduled stream bearing the crew’s names.
AFTER CLOSE · 03:16
After the hall closes, a disconnected arcade cabinet replays a final nobody played. Beside it lie six convention badges and a seventh with no name.