31 DEC · 00:17
New Year’s Eve at 00:17: The Last Locker
Seventeen minutes after midnight, an old station locker opens. Inside are six cue tickets and a recording none of the crew remembers making together.
Enter Case 02Halloween mission · Case 01
It was meant to be an ordinary night in the archive. Then the doors locked, and a message from Nora appeared on the screen. Nora left the company eleven months ago.
Find out who triggered the archive change at 20:13, how Nora’s inactive account sent the invitation, what happened in Room 4C and why the system chose exactly these six people.
The mission
Maya, Rowan, Amara, Leo, Samira and Jamie are sorting old records when the building goes into incident lock. The system will not open the doors until they correct the archive. On the table: an impossible invitation, a reply sent too early and two floor plans that disagree about one room.
You take the roles of six investigators and follow their different lines of inquiry. Private leads appear only near the finale; together they eliminate the remaining alternatives. The story ends with one verdict from the whole crew.
Choose your point of view
Open a character card without leaving this case. Compare how each hero investigates before you choose who to play.
Below the current floor plan
The archive remembers in paper, wiring and locked doors. Follow all three before you accuse anyone.
How the game works
There is no host and no required app. One person prepares the pages without reading the solution; after that, everyone investigates. Three passcode-gated comic scenes can be opened online or from the included offline HTML.
Print pages 1-19 single-sided. Cut five marked sheets, prepare piles A (10-11), B (12-13) and C (14-15), and keep pages 16-19 face down.
Give everyone a spoiler-free hero card, open page 7 and read it aloud. Each card carries one question that must enter the investigation.
Open A, B and C only after the group answers each checkpoint. At three marked moments, scan a QR or open the offline HTML and use the printed passcode to reveal a comic scene.
After checkpoint C, read all six private leads. Complete the working timeline, answer four questions and decide what the chosen person’s action meant before opening the 7-page solution file.
Scene Unlocks · online or offline
At three planned moments, the case file gives you a QR code and a passcode. Scan it to open a full-screen comic scene - never a required answer checker.
A QR link only highlights the right locked card. Nothing opens until the group enters the printed passcode.
Every package also contains one self-contained HTML file with the same scenes, images and gates. Open it in any browser, even offline.
All evidence needed to solve the case and the full written solution stay in the PDFs. Scene Unlocks add atmosphere, dialogue and a post-verdict payoff.
Your investigation table
Move the pages, circle strange details and build one version of events from six points of view. Nothing needs to be hidden around the room.
Case 01 · digital download
The prepared package includes A4 and US Letter files, colour and ink-light versions, a 25-page player file with 19 required pages and six optional hero stories, a separate 7-page hints and solution file, and a one-file offline HTML containing all three Scene Unlocks.
Digital product · select a marketplace to purchase
The same crew returns
A new place, a new occasion and a new secret. These case files remain sealed for now.
31 DEC · 00:17
Seventeen minutes after midnight, an old station locker opens. Inside are six cue tickets and a recording none of the crew remembers making together.
Enter Case 02
LAST NIGHT · 22:44
On the last night at the resort, the crew finds seven guest wristbands linked to their rooms. No one can agree who wore the extra one.
FESTIVAL · 23:58
Two minutes before midnight, the empty main stage starts a countdown. A locked flight case holds six backstage passes and a scheduled stream bearing the crew’s names.
AFTER CLOSE · 03:16
After the hall closes, a disconnected arcade cabinet replays a final nobody played. Beside it lie six convention badges and a seventh with no name.